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1. Maintenance Array access settings? - in Player Features and Ideas Discussion [original thread]
Edited by: Whinis 31 on 23/11/2010 21:54:14 Why not also allow usage of certain modules( maintenance array and corporate hanger) to people outside corp/alliance as well. My friend owns a POS and if we mine for him we either have to take it a j...
- by Whinis 31 - at 2010.11.23 21:54:00
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2. Drakes - Do they need a nerf? - in Player Features and Ideas Discussion [original thread]
As far as the skill trees go drakes take little to no time to become effective in where as harbies or zealots takes months. My friend recently just started the game 10/31/10 and yesterday 11/12/10 is now able to fly a fully tech 2 fitted drake min...
- by Whinis 31 - at 2010.11.12 19:52:00
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3. Ship painting microtransaction - in Player Features and Ideas Discussion [original thread]
Why not do as one of my corp mates said and allow us to add our corp symbol to the outside of the ship so that you can see the corp symbol in colors.
- by Whinis 31 - at 2010.11.10 20:45:00
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4. New Transport Ship - in Player Features and Ideas Discussion [original thread]
Originally by: Vespoi Filar So if you know it has been proposed before why didn't you read the 992373 reasons why this idea has always been rejected. Allow me to point out a few of them for you. 1) Orca (not big enough you say) 2) Freight...
- by Whinis 31 - at 2010.11.10 15:28:00
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5. Activating modules inside the station - in Player Features and Ideas Discussion [original thread]
I could also love the idea of controlling the capacitor inside station. Currently I can run eft or I can activate and deactivate/remove modules to see how long the capacitor last and hope that I have all of them when I leave station.
- by Whinis 31 - at 2010.11.10 15:00:00
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6. New Transport Ship - in Player Features and Ideas Discussion [original thread]
I know this idea has been proposed before however why isn't there a ship for high-sec transport of unpacked ships? I know there is the orca for high sec however try transporting any large amount of ships in it and you can forget about transporting...
- by Whinis 31 - at 2010.11.10 14:58:00
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7. Drone damage status inside dronebay - in Player Features and Ideas Discussion [original thread]
Originally by: dei'ro /signed
- by Whinis 31 - at 2010.10.08 01:31:00
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8. Character creation & customisation feedback - in Test Server Feedback [original thread]
Currently this system is almost completely unusable on wine as all the textures "freak-out". 1. The hair likes to lag behind and creates these blobs of color that obscure the face 2. the eyes are nonexistent holes/ black squares depending on how ...
- by Whinis 31 - at 2010.10.07 17:44:00
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9. Wine issues - in Test Server Feedback [original thread]
I have this problem with tyrannous first came out, however I am not sure what fixed it.
- by Whinis 31 - at 2010.10.07 04:25:00
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10. Visible misses - in Player Features and Ideas Discussion [original thread]
Originally by: Tribunis Militum Originally by: Albetta Well, the projectiles fired would eventually cool down, and no longer be visible. They just have to be visible for a couple dozen kilometers after missing their target to imply...
- by Whinis 31 - at 2010.09.29 02:48:00
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11. Poke Option - in Player Features and Ideas Discussion [original thread]
Thats the reason I didn't suggest it, however that or a simple alert function for people in the same channel as you when its not major but they don't seem the be there.
- by Whinis 31 - at 2010.09.26 01:45:00
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12. Poke Option - in Player Features and Ideas Discussion [original thread]
That I do, however it does seem like a good way to alert people.
- by Whinis 31 - at 2010.09.26 01:40:00
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13. Poke Option - in Player Features and Ideas Discussion [original thread]
Me and my corp mates and friend of corp normally use teamspeak as a means of communication but only for veterans since we don't want the wrong people to hear out plans and teamspeak has a useful feature that might be very useful in game. Currently...
- by Whinis 31 - at 2010.09.26 01:34:00
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14. Mass-Testing 2.0 - Feedback thread! - in Test Server Feedback [original thread]
Machine Info * Which test you were in: (ex. March 6 @ 19:00) Aug 26 @20:00 * OS version (XP, Vista 64bit, OS X, Linux - Fedora, etc.) ubuntu 10.04 * CPU (ex. AMD X2 6000+, Intel E6400, etc) intel I7 * GPU (ex. ATI 2950, Nvidia 8800, etc) ...
- by Whinis 31 - at 2010.08.27 01:02:00
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15. No subject - in Test Server Feedback [original thread]
Machine Info * Which test you were in: (ex. March 6 @ 19:00) August 5th @ 22:00 battles 1 2 and 3 * OS version (XP, Vista 64bit, OS X, Linux - Fedora, etc.) Linux- Ubuntu 10.04 * CPU (ex. AMD X2 6000+, Intel E6400, etc) Intel 720qm * GPU ...
- by Whinis 31 - at 2010.08.05 22:56:00
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16. Corp Jumping in War - in Player Features and Ideas Discussion [original thread]
While I found a dev blog that states that one can not corp jump to surprise a war target. After a person corp jumped 3 times to kill people from mine or neighbouring corps and then immediately leaving the corp that war deced are corps and 15 mins ...
- by Whinis 31 - at 2010.07.15 22:56:00
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